Are Video Games Violent?

Apples to Apples Board GameMy family and I spent the holiday weekend playing Apples to Apples, a board game in which players are holding a handful of descriptive cards to play against a word card held by a "judge".  A basic strategy of the game is to "play to the judge".  In other words, to lay a card that you think the judge will agree describes the word they hold. 

On one of my turns at judge, I held the word "violent".  The cards laid were hockey, the CIA, and video games.  Obviously, someone wasn't playing to the judge.  Nonetheless, an argument ensued in favor of the connection between video games and violence. 

Since we had spent the afternoon checking traffic and causing spectacular damage in Burnout Revenge, I was hard-pressed to immediately list games that were not violent.  

This brings me to the point.  Obviously, it would be incorrect, or at least inaccurate, to stateFlower PS3 game whole-heartedly that video games are not violent.  One does not have to stretch in the least to list a host of games across several genres which could be considered violent. 

Many games hold ESRB ratings that note the violence.  Indeed, even the "E" Rating allows for mild violence.  The problem is that we do have to stretch to list, and occasionally describe to others, games that are not violent. 

The problem lies in the perception of games and the games industry as being violent and, possibly unnecessary.  It's so much larger than a simple question of "Are video games violent?".    Knee-jerk reactions against the industry for violence and for, basically, a lack of redeeming qualities, are rampant.  But, while many articles have been written on the benefits of gaming, it still seems that we, as an industry, lack a return knee-jerk response.  

LittleBigPlanet ImageEveryone knows that video games improve eye-hand coordination.   Most people are aware that video games challenge the imagination.  Less well-known are the benefits of gaming in staving off the symptoms of Alz`eimer's and dementia.   

Some of the general public are completley unaware of the creative aspects of gaming such as level design in LittleBigPlanet, creature creation in Spore, and modding in games such as Neverwinter Nights and Unreal Tournament.  Newer in the public eye are fan art and Machinima

Games and gaming communities inspire learning.  Teachers would be hard-pressed to find better methods to teach statistics, discovery, esoteric knowledge and resource management than the methods used in forums, walk-throughs and fan-driven wiki's.  Co-op play and online play improve social skills.

Improvements in localization increase cultural awareness and accountability.  Gamers must balance resources, think creatively, problem-solve, be persistent, learn patience, improve timing, focus, and make decisions.  Often, they are required to play decisively and quickly at the same time.

We all know this.  These are skills we bring into our every day world.  We know there is more than one way to do things and because we already think creatively on a regular basis, solutions are often easier to see.  We don't quit.  We don't expect immediate gratification.  

The point is not that video games are not violent.  Some of them are.  Some, not all.  Placing all games under a stereotypical umbrella of being violent allows society as a whole to put blinders on regarding the positive aspects of gaming. 

Because games are perceived as violent, we, as both players and developers, fail to improve public perception no matter how many articles we write on the benefits of gaming.  We are the ambassadors of gaming. It is up to us, as a whole, to show the world a view beyond BFG's and glorious destruction.  

This post was featured on Gamasutra on December 29, 2009

 

Official Announcement from HG4H

December 22, 2009
HG4H has made the official announcement of the game design contest on their website today.  I've also been honored, along with the other winners, by Danny Cowan on Gamasutra

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The Press Release for HG4H Game Design

December 21, 2009

Humana Games for Health Announces Winners of “InsertCoin” Game Idea Competition

Healthy game idea competition draws entries designed to get players moving

Business Wire posted: 8:00 AM 12/21/09

Have you ever wanted to learn how to dance like a star? The winning entry in Humana’s InsertCoin game idea competition could have you showing off some fancy new dance moves. Humana Inc. (NYSE: HUM) announced today its Game...


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Still busy, but excited!

December 1, 2009
So, I found out today that both of my game designs were in the top 5. One in first place and one in fourth or fifth.  I'm pretty excited about that.  Turns out that both are under NDA for the next 18 months, so they won't be posted anywhere or shared with anyone for a good long time.  That's ok because I was debating the concept of posting original IP as a pitch document anyway.  I have one or two on here now, but, I'm not really worried about having them developed without me.

I'm looking forw...
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Busy, Busy, Busy

November 22, 2009
I attended the IGDA Meeting in Middleton this last Thursday and should be posting notes and articles on sound design and the Minimae Postmortem later this week.   I've added five new evaluations to my DP challenge, new articles to my Examiner page, and I'm still working on an article on creating more immersive gameplay.  I'm also hoping to update my site here with the finalist game design entry that's not currently under an NDA.  Oh, and I'm set to attend the latest IGDA Webinar on December 2...
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I Won!!!

November 13, 2009
Humana Games 4 Health has chosen my game design as the first place winner in the InsertCoin contest.  It means a substantial prize and street credit, but I hope it could lead to a job on the team!  I can't wait to play this game, but more than that, I'd like to help develop it.

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Alzheimer's and Video Games

November 5, 2009
Alzheimers and Video Games
by Shelly Warmuth on 11/05/09 09:21:00 am   Featured Blogs

 
 
  Posted 11/05/09 09:21:00 am
 

Tetris game screenThere seems to be a lot of arguing about the value of video games in everyday life.  Violen...


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Leveling for the Sake of Leveling

November 3, 2009
I've been playing Final Fantasy XII.  I've started to notice something in RPG's that has become perhaps more evident because I've played so many linear progression games lately...sometimes you have to level just for the sake of leveling.  To clarify this, there are times in the game in which you must be a certain level or higher to move through an area without getting whooped just for making the error of moving through there.  You must go through there to progress the story, but, you must lev...
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Finalist!

November 1, 2009
I submitted 2 game designs to InsertCoin in September.  It has been announced that I am on the finalist list twice!  That means my game designs hold 2 spots in the top 10!!  I look forward to hearing the Winner announcement in November and, frankly, I can't wait to play these games!!  Go Project Natal!!!

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Art as an Immersive Device

October 29, 2009
As game developers it seems we are always trying to make games more graphically awesome.  We keep upping the ante in audio-visual style.  There is no doubt that this is a successful technique.  Bioshock, for instance, does an excellent job of creating a completely immersive environment.  Everything in Bioshock was themed, from the art-deco style of the crumbling architecture, to the notes on the wall.  Players seeking completely immersive play needed only to spend the time in every room explo...
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About Me


Shelly Warmuth It is said that Pisces live in a world of illusion and imagination. Can't speak for all of them, but it's true for me! I've always been better at drawing pictures with my mind than with drawing them on a page. Now that gaming is more story-driven than ever, I can't wait to create new worlds for gamers everywhere. I'd love to see more immersive play. Oh, yeah! Who Am I? I'm Shelly. I'm a game writer and designer. Want to know more? Go to the "Who?" page. Haven't heard of me? You will.
 
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