Cheap Redemption

July 7, 2010
I can be a cheap as the next guy.  I admit that.  Yesterday, I was debating with a friend about buying Red Dead Redemption.  It was available for only five dollars off of full price at GameStop, but the local Pre-Played had it priced at $40.00.  They didn't have any copies currently, but Half.com did, for the same price.  Of course, I'd have to wait for it and it would cost me $3.50 more in shipping.  My friend cut through the confusion with one very concise sentence: "Depends on whether you want to give Rockstar your money or not."  Gah!  I hate you! 

This particular friend has a way of always being right and he sure was in this case.  I wasn't thinking of it that way.  I find that players have few compelling reasons to think of things that way, either.  That's no longer true for me.  This is my industry.  I have friends in this industry.  I want to see them get paid.  Even more than that, I want them to get the recognition they deserve.  Sales numbers are more than dollar amounts.  They are statistics, metrics.  The more a game sells, the more players are affirming that they like it and want to see more like this. 

I started asking around about this.  "What makes you pay full price for a game?"  For the most part, the answers were the same: re-playability and the inability to wait for a game to become available pre-played. If it was a franchise game, the love of the franchise often seems to drive players to buy it as soon as it arrives. 

I thought about my own buying habits.  I will certainly pay more for a game that comes with a great toy.  If there are physical tie-ins to a game I'm hyped on already, my money hits the table pretty fast.  In-game content and downloads, even online play, are all pretty meaningless to me as bonus items. I want an action figure to put on the bookshelf.  I want Pandora's Box and posters and maps; concrete symbols of my geek status to add to my decor.  I also buy games that I don't want to live without, can't wait to play, and know I'll play repeatedly. 

Players, for the most part, don't see the industry.  They see their wallets, and their lives.  How do we fix that?  Some developers have started to put exclusive content in their games; content that can only be accessed by the original registered owner or by paying a premium to get to it, if you've bought the game used.  An employee of GameStop stated that, in the case of Madden, this is working.  Players would rather be able to play online right away than pay the premium.  If I was just a player, though, it wouldn't work for me.  Other than toys, I don't know what would?  I'm interested in the thoughts of others, though. 

For now, I hang my head in shame.  I've let my peers down.  My one shot at redemption is finding an answer to that question....how do we get them to buy our games new?
 

Agile Game Development With Scrum

May 31, 2010
I was honored to be quoted in Clinton Keith's new book, Agile Game Development with Scrum and further honored to receive a complementary copy of the book for my library.  I have yet to finish reading it, but his writing style is light, easy to read, and offers plenty of anecdotes to drive home the point. 

Continue reading...
 

Fascinating

May 2, 2010
I have spent a large part of this weekend analyzing 2 games for the DP challenge.  One of the games, Grand Theft Auto: Liberty City Stories, strikes me as really poor game design even though the franchise is extremely popular and Rockstar is a well-known and popular developer.  The other, Kick-Ass, is by Frozen Codebase, a small local indie company.  Based on the movie of the same title, this game hardly stands a chance of positive reviews.  In doing the DP Challenge, I found that there is no...
Continue reading...
 

Busy, Busy

April 10, 2010
I was excited to attend the Midwest Gaming Classic on March 27th and attend a very informative IGDA meeting embedded in the Classic.  What a great time!!  On the 28th, I was able to attend the annual Midwest Regional Game Fair at ITT and listen to Billy Sweetman talk prototyping while Ben Geisler talked of changes in the industry and Norb Rozek told us how to apply for jobs without appearing totally brain damaged.  I still have to get my notes up and some articles written for Gamasutra, but, ...
Continue reading...
 

Are Video Games Violent?

December 30, 2009

Apples to Apples Board GameMy family and I spent the holiday weekend playing Apples to Apples, a board game in which players are holding a handful of descriptive cards to play against a word card held by a "judge".  A basic strategy of the game is to "play to the judge".  In other words, to lay a card that you think the judge will agree describes the word they hold. 

On one of my turns...


Continue reading...
 

Official Announcement from HG4H

December 22, 2009
HG4H has made the official announcement of the game design contest on their website today.  I've also been honored, along with the other winners, by Danny Cowan on Gamasutra

Continue reading...
 

The Press Release for HG4H Game Design

December 21, 2009

Humana Games for Health Announces Winners of “InsertCoin” Game Idea Competition

Healthy game idea competition draws entries designed to get players moving

Business Wire posted: 8:00 AM 12/21/09

Have you ever wanted to learn how to dance like a star? The winning entry in Humana’s InsertCoin game idea competition could have you showing off some fancy new dance moves. Humana Inc. (NYSE: HUM) announced today its Game...


Continue reading...
 

Still busy, but excited!

December 1, 2009
So, I found out today that both of my game designs were in the top 5. One in first place and one in fourth or fifth.  I'm pretty excited about that.  Turns out that both are under NDA for the next 18 months, so they won't be posted anywhere or shared with anyone for a good long time.  That's ok because I was debating the concept of posting original IP as a pitch document anyway.  I have one or two on here now, but, I'm not really worried about having them developed without me.

I'm looking forw...
Continue reading...
 

Busy, Busy, Busy

November 22, 2009
I attended the IGDA Meeting in Middleton this last Thursday and should be posting notes and articles on sound design and the Minimae Postmortem later this week.   I've added five new evaluations to my DP challenge, new articles to my Examiner page, and I'm still working on an article on creating more immersive gameplay.  I'm also hoping to update my site here with the finalist game design entry that's not currently under an NDA.  Oh, and I'm set to attend the latest IGDA Webinar on December 2...
Continue reading...
 

I Won!!!

November 13, 2009
Humana Games 4 Health has chosen my game design as the first place winner in the InsertCoin contest.  It means a substantial prize and street credit, but I hope it could lead to a job on the team!  I can't wait to play this game, but more than that, I'd like to help develop it.

Continue reading...
 

About Me


Shelly Warmuth I started writing as a child and can't stop. Like any other art, writing begins on a blank canvas. Characters form from the ether and develop into living beings that leap from the page and, eventually, from the screen. Worlds emerge. I have this passion for research, at least for the topics that interest me. Inspired by a teacher, I hold one thing to be true: It's not what you know; it's that you know where to find it. The library was a magical place and, even today, I can often be found combing through books in the New Age section of Barnes and Noble. But, now, with the internet, everything is literally at my fingertips. I just love to learn new things all the time. It's fun to share that knowledge in my writing and to bring history and culture to life in the form of a story; showing instead of telling. Sometimes, though, telling is good, too. I keep notes from Webinars, IGDA Meetings and industry events as well as writing about the industry for Gamasutra.com. Sharing is an important aspect of game development. Writing about games and getting feedback improves the art, while helping others to learn. It's a win-win.
 
Make a Free Website with Yola.