Browsing Archive: December, 2009

Are Video Games Violent?

Posted by Shelly Warmuth on Wednesday, December 30, 2009, In : Gamasutra blog 

Apples to Apples Board GameMy family and I spent the holiday weekend playing Apples to Apples, a board game in which players are holding a handful of descriptive cards to play against a word card held by a "judge".  A basic strategy of the game is to "play to the judge".  In other words, to lay a card that you think the judge will agree describes the word they hold. 

On one of my turns...


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Official Announcement from HG4H

Posted by Shelly Warmuth on Tuesday, December 22, 2009, In : What I'm Working On 
HG4H has made the official announcement of the game design contest on their website today.  I've also been honored, along with the other winners, by Danny Cowan on Gamasutra

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The Press Release for HG4H Game Design

Posted by Shelly Warmuth on Monday, December 21, 2009, In : What I'm Working On 

Humana Games for Health Announces Winners of “InsertCoin” Game Idea Competition

Healthy game idea competition draws entries designed to get players moving

Business Wire posted: 8:00 AM 12/21/09

Have you ever wanted to learn how to dance like a star? The winning entry in Humana’s InsertCoin game idea competition could have you showing off some fancy new dance moves. Humana Inc. (NYSE: HUM) announced today its Game...


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Still busy, but excited!

Posted by Shelly Warmuth on Tuesday, December 1, 2009, In : What I'm Working On 
So, I found out today that both of my game designs were in the top 5. One in first place and one in fourth or fifth.  I'm pretty excited about that.  Turns out that both are under NDA for the next 18 months, so they won't be posted anywhere or shared with anyone for a good long time.  That's ok because I was debating the concept of posting original IP as a pitch document anyway.  I have one or two on here now, but, I'm not really worried about having them developed without me.

I'm looking forw...
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About Me


Shelly Warmuth I started writing as a child and can't stop. Like any other art, writing begins on a blank canvas. Characters form from the ether and develop into living beings that leap from the page and, eventually, from the screen. Worlds emerge. I have this passion for research, at least for the topics that interest me. Inspired by a teacher, I hold one thing to be true: It's not what you know; it's that you know where to find it. The library was a magical place and, even today, I can often be found combing through books in the New Age section of Barnes and Noble. But, now, with the internet, everything is literally at my fingertips. I just love to learn new things all the time. It's fun to share that knowledge in my writing and to bring history and culture to life in the form of a story; showing instead of telling. Sometimes, though, telling is good, too. I keep notes from Webinars, IGDA Meetings and industry events as well as writing about the industry for Gamasutra.com. Sharing is an important aspect of game development. Writing about games and getting feedback improves the art, while helping others to learn. It's a win-win.
 
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