Browsing Archive: November, 2009
I attended the IGDA Meeting in Middleton this last Thursday and should be posting notes and articles on sound design and the Minimae Postmortem later this week. I've added five new evaluations to my DP challenge, new articles to my Examiner page, and I'm still working on an article on creating more immersive gameplay. I'm also hoping to update my site here with the finalist game design entry that's not currently under an NDA. Oh, and I'm set to attend the latest IGDA Webinar on December 2... Continue reading ...
Humana Games 4 Health has chosen my game design as the first place winner in the InsertCoin contest. It means a substantial prize and street credit, but I hope it could lead to a job on the team! I can't wait to play this game, but more than that, I'd like to help develop it. Continue reading ...
Posted by Shelly Warmuth on Thursday, November 5, 2009,
In :
Gamasutra blog
Alzheimers and Video Games
by Shelly Warmuth on 11/05/09 09:21:00 am
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Posted 11/05/09 09:21:00 am
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There seems to be a lot of arguing about the value of video games in
everyday life. Violen... | Continue reading ...
Posted by Shelly Warmuth on Tuesday, November 3, 2009,
In :
Rants
I've been playing Final Fantasy XII. I've started to notice something in RPG's that has become perhaps more evident because I've played so many linear progression games lately...sometimes you have to level just for the sake of leveling. To clarify this, there are times in the game in which you must be a certain level or higher to move through an area without getting whooped just for making the error of moving through there. You must go through there to progress the story, but, you must lev... Continue reading ...
I submitted 2 game designs to InsertCoin in September. It has been announced that I am on the finalist list twice! That means my game designs hold 2 spots in the top 10!! I look forward to hearing the Winner announcement in November and, frankly, I can't wait to play these games!! Go Project Natal!!! Continue reading ...
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About Me
| Shelly Warmuth |
| Green Bay, Wi |
I started writing as a child and can't stop. Like any other art, writing begins on a blank canvas. Characters form from the ether and develop into living beings that leap from the page and, eventually, from the screen. Worlds emerge.
I have this passion for research, at least for the topics that interest me. Inspired by a teacher, I hold one thing to be true: It's not what you know; it's that you know where to find it. The library was a magical place and, even today, I can often be found combing through books in the New Age section of Barnes and Noble. But, now, with the internet, everything is literally at my fingertips. I just love to learn new things all the time. It's fun to share that knowledge in my writing and to bring history and culture to life in the form of a story; showing instead of telling.
Sometimes, though, telling is good, too. I keep notes from Webinars, IGDA Meetings and industry events as well as writing about the industry for Gamasutra.com. Sharing is an important aspect of game development. Writing about games and getting feedback improves the art, while helping others to learn. It's a win-win.
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