Browsing Archive: October, 2009
Posted by Shelly Warmuth on Thursday, October 29, 2009,
In :
Gamasutra blog
As game developers it seems we are always trying to make games more
graphically awesome. We keep upping the ante in audio-visual style.
There is no doubt that this is a successful technique. Bioshock, for
instance, does an excellent job of creating a completely immersive
environment. Everything in Bioshock was themed, from the art-deco
style of the crumbling architecture, to the notes on the wall. Players
seeking completely immersive play needed only to spend the time in
every room explo... Continue reading ...
Posted by Shelly Warmuth on Sunday, October 11, 2009,
In :
Gamasutra blog
I've had the opportunity to be a part of some really great teams.
Most of my former teammates are still my friends. In almost every case,
the managers have been members of the teams instead of setting
themselves apart from us. They have recognized and played upon the
strengths and skills of each member of the team, building us up and
accomplishing projects efficiently. Going to work was fun. The work
itself may not have been, but the camaraderie of the team made the
effort worthwhile and... Continue reading ...
Posted by Shelly Warmuth on Thursday, October 8, 2009,
In :
Site Updates
The notes from Clinton Keith's IGDA Webinar on Scrum are now available on the works page. I was honored to be able to attend this event. Continue reading ...
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About Me
| Shelly Warmuth |
| Green Bay, Wi |
I started writing as a child and can't stop. Like any other art, writing begins on a blank canvas. Characters form from the ether and develop into living beings that leap from the page and, eventually, from the screen. Worlds emerge.
I have this passion for research, at least for the topics that interest me. Inspired by a teacher, I hold one thing to be true: It's not what you know; it's that you know where to find it. The library was a magical place and, even today, I can often be found combing through books in the New Age section of Barnes and Noble. But, now, with the internet, everything is literally at my fingertips. I just love to learn new things all the time. It's fun to share that knowledge in my writing and to bring history and culture to life in the form of a story; showing instead of telling.
Sometimes, though, telling is good, too. I keep notes from Webinars, IGDA Meetings and industry events as well as writing about the industry for Gamasutra.com. Sharing is an important aspect of game development. Writing about games and getting feedback improves the art, while helping others to learn. It's a win-win.
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