Browsing Archive: September, 2009
Attending an IGDA SCRUM webinar today. Hopefully, notes to follow!! Continue reading ...
Posted by Shelly Warmuth on Sunday, September 27, 2009,
Researching an article on more immersive gameplay for Gamasutra. And, I updated the website! Continue reading ...
9/5/09: Finished with Class. 2 Documents submitted to InsertCoin. I'll update these on my Works page in October once I'm sure I'm clear of any NDA's.
6/29/09:
Attending Ian Schreiber's GAME DESIGN CONCEPTS class. 6/28/09 3 Design Documents for InsertCoin. Continue reading ...
Aftermath I am Oein McManus. Police and news stories say my
brother killed my friends and himself. That story is a lie. I WILL
find the truth and expose the ones responsible. Aftermath is a First
Person multi-platform stealth action game for males age 17 and over.Protection
Zoe is the very angry ghost of an 11 year old girl and she's after
you. You and your brother must work quickly to help Zoe rest in peace
while surviving her destructive gauntlet. Protection is a single or
multip... Continue reading ...
Posted by Shelly Warmuth on Sunday, September 27, 2009,
In :
Site Updates
5/18/09 My notes from Ryan Rosenthal's GDC Postmortem moved to the Works page. Executive Summary for Aftermath changed to a PDF File. Continue reading ...
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About Me
| Shelly Warmuth |
| Green Bay, Wi |
I started writing as a child and can't stop. Like any other art, writing begins on a blank canvas. Characters form from the ether and develop into living beings that leap from the page and, eventually, from the screen. Worlds emerge.
I have this passion for research, at least for the topics that interest me. Inspired by a teacher, I hold one thing to be true: It's not what you know; it's that you know where to find it. The library was a magical place and, even today, I can often be found combing through books in the New Age section of Barnes and Noble. But, now, with the internet, everything is literally at my fingertips. I just love to learn new things all the time. It's fun to share that knowledge in my writing and to bring history and culture to life in the form of a story; showing instead of telling.
Sometimes, though, telling is good, too. I keep notes from Webinars, IGDA Meetings and industry events as well as writing about the industry for Gamasutra.com. Sharing is an important aspect of game development. Writing about games and getting feedback improves the art, while helping others to learn. It's a win-win.
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