Browsing Archive: May, 2010

Agile Game Development With Scrum

Posted by Shelly Warmuth on Monday, May 31, 2010, In : What I'm Working On 
I was honored to be quoted in Clinton Keith's new book, Agile Game Development with Scrum and further honored to receive a complementary copy of the book for my library.  I have yet to finish reading it, but his writing style is light, easy to read, and offers plenty of anecdotes to drive home the point. 

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Fascinating

Posted by Shelly Warmuth on Sunday, May 2, 2010, In : What I've Learned 
I have spent a large part of this weekend analyzing 2 games for the DP challenge.  One of the games, Grand Theft Auto: Liberty City Stories, strikes me as really poor game design even though the franchise is extremely popular and Rockstar is a well-known and popular developer.  The other, Kick-Ass, is by Frozen Codebase, a small local indie company.  Based on the movie of the same title, this game hardly stands a chance of positive reviews.  In doing the DP Challenge, I found that there is no...
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About Me


Shelly Warmuth I started writing as a child and can't stop. Like any other art, writing begins on a blank canvas. Characters form from the ether and develop into living beings that leap from the page and, eventually, from the screen. Worlds emerge. I have this passion for research, at least for the topics that interest me. Inspired by a teacher, I hold one thing to be true: It's not what you know; it's that you know where to find it. The library was a magical place and, even today, I can often be found combing through books in the New Age section of Barnes and Noble. But, now, with the internet, everything is literally at my fingertips. I just love to learn new things all the time. It's fun to share that knowledge in my writing and to bring history and culture to life in the form of a story; showing instead of telling. Sometimes, though, telling is good, too. I keep notes from Webinars, IGDA Meetings and industry events as well as writing about the industry for Gamasutra.com. Sharing is an important aspect of game development. Writing about games and getting feedback improves the art, while helping others to learn. It's a win-win.
 
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