I attended the IGDA Meeting in Middleton this last Thursday and should be posting notes and articles on sound design and the Minimae Postmortem later this week. I've added five new evaluations to my
DP challenge, new articles to my
Examiner page, and I'm still working on an article on creating more immersive gameplay. I'm also hoping to update my site here with the finalist game design entry that's not currently under an NDA. Oh, and I'm set to attend the latest IGDA Webinar on December 2nd, while contemplating volunteering as a runner for this year's GDC. Busy, so busy, but having so much fun!