Showing category "Gamasutra blog" (Show all posts)

Are Video Games Violent?

Posted by Shelly Warmuth on Wednesday, December 30, 2009, In : Gamasutra blog 

Apples to Apples Board GameMy family and I spent the holiday weekend playing Apples to Apples, a board game in which players are holding a handful of descriptive cards to play against a word card held by a "judge".  A basic strategy of the game is to "play to the judge".  In other words, to lay a card that you think the judge will agree describes the word they hold. 

On one of my turns...


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Alzheimer's and Video Games

Posted by Shelly Warmuth on Thursday, November 5, 2009, In : Gamasutra blog 
Alzheimers and Video Games
by Shelly Warmuth on 11/05/09 09:21:00 am   Featured Blogs

 
 
  Posted 11/05/09 09:21:00 am
 

Tetris game screenThere seems to be a lot of arguing about the value of video games in everyday life.  Violen...


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Art as an Immersive Device

Posted by Shelly Warmuth on Thursday, October 29, 2009, In : Gamasutra blog 
As game developers it seems we are always trying to make games more graphically awesome.  We keep upping the ante in audio-visual style.  There is no doubt that this is a successful technique.  Bioshock, for instance, does an excellent job of creating a completely immersive environment.  Everything in Bioshock was themed, from the art-deco style of the crumbling architecture, to the notes on the wall.  Players seeking completely immersive play needed only to spend the time in every room explo...
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The Heart of the Team

Posted by Shelly Warmuth on Sunday, October 11, 2009, In : Gamasutra blog 

I've had the opportunity to be a part of some really great teams.  Most of my former teammates are still my friends. In almost every case, the managers have been members of the teams instead of setting themselves apart from us.  They have recognized and played upon the strengths and skills of each member of the team, building us up and accomplishing projects efficiently.  Going to work was fun.  The work itself may not have been, but the camaraderie of the team made the effort worthwhile and...
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About Me


Shelly Warmuth I started writing as a child and can't stop. Like any other art, writing begins on a blank canvas. Characters form from the ether and develop into living beings that leap from the page and, eventually, from the screen. Worlds emerge. I have this passion for research, at least for the topics that interest me. Inspired by a teacher, I hold one thing to be true: It's not what you know; it's that you know where to find it. The library was a magical place and, even today, I can often be found combing through books in the New Age section of Barnes and Noble. But, now, with the internet, everything is literally at my fingertips. I just love to learn new things all the time. It's fun to share that knowledge in my writing and to bring history and culture to life in the form of a story; showing instead of telling. Sometimes, though, telling is good, too. I keep notes from Webinars, IGDA Meetings and industry events as well as writing about the industry for Gamasutra.com. Sharing is an important aspect of game development. Writing about games and getting feedback improves the art, while helping others to learn. It's a win-win.
 
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