Posted by Shelly Warmuth on Tuesday, November 3, 2009
Under:
Rants
I've been playing Final Fantasy XII. I've started to notice something in RPG's that has become perhaps more evident because I've played so many linear progression games lately...sometimes you have to level just for the sake of leveling. To clarify this, there are times in the game in which you must be a certain level or higher to move through an area without getting whooped just for making the error of moving through there. You must go through there to progress the story, but, you must level in order to do that. The other day, I spent 4 hours just leveling and I still wasn't high enough. To make matters worse, I was 3 levels above the mark I was trying to hunt, but 5 levels below the creatures that surrounded it. At some point, running around a game, fighting enemies just to level becomes tedious. This is the second time in a week I've had to level for this game. In this day of busy schedules that should and do revolve around work, school, family and friends, artificially lengthening a game is an atrocious way to treat your players.
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Rants