Alzheimer's and Video Games

November 5, 2009
Alzheimers and Video Games
by Shelly Warmuth on 11/05/09 09:21:00 am   Featured Blogs

 
 
  Posted 11/05/09 09:21:00 am
 

Tetris game screenThere seems to be a lot of arguing about the value of video games in everyday life.  Violence in schools always seems to bring the knee-jerk reaction about how violence in video games are affecting our youth. 

Researchers today, however, are becoming interested in how video games affect our seniors.  Specifically, there is a fair amount of research being performed regarding whether gaming can stave off the symptoms of Alzheimer's and other forms of dementia.

Alzheimer's patients are known to exhibit diminished levels of dopamine, a neurotransmitter.  Without dopamine, people aren't able to learn properly.  Disturbances in dopamine levels affect behavior, feelings, appetite, and memory. 

Common symptoms of Alzheimer's, a degenerative brain disease, include loss of memory, loss of ability to speak and think clearly, the loss of ability to perform activities of daily living, and visible changes in behavior. 

Current research indicates that altering the levels of dopamine in the body may allieviate some of the mood and emotional imbalances associated with Alzheimer's.   A number of studies have indicated that game-playing triggers the release of dopamine in the brain. 

In addition to the benefits of dopamine and game-playing, it has been found that a person who stays intellectually active can reduce the risk of Alzheimer's by one-third.  Studies have shown that mentally active people exhibit a lower rate of symptoms and that they may have a later onset of symptoms for dementia. 

Television produces an alpha state similar to sleep and deep meditation.  Keeping intellectually active and curious can help stave off the affects of Alzheimer's, studies show.   Video games keep the player thinking.  One of the goals of good game design is to affect the inner dialogue a player maintains while playing.  It is common knowledge that gaming affects eye-hand coordination and reflexes.  

Studies have now shown that video games also improve visual skills, attention span and information processing time.  One study, by Shawn Green and Daphne Bavelier at the University of Rochester, found that gamers consistently out-performed non-gamers on standard tests that measured these skills.

Brain Age ScreenshotIn a now well-known study, neuroscientist Richard Haier, conducted research using brain scans on students playing the Tetris video game.  He noted that some parts of the brain used less glucose as the players became more skilled at the game. 

This indicates that the brain actually works more efficiently with training.  A new study, published September 1, 2009, found that Tetris players' brain functions improved in areas linked to critical thinking, reasoning, language, and information processing. 

In October of 2006, the Federation of American Scientists endorsed video games as a potential means for teaching high-order thinking skills such as strategic thinking, interpretive analysis, problem-solving, plan formation and execution and adaptation to rapid change.  This is the kind of thinking that those hoping to avoid Alzheimer's need to improve. 

Gaming won't prevent dementia.  It can't cure it.  Successful gamers must focus, have patience, plan, and prioritize scarce resources.  In other words, they must think.  This is the goal of research into gaming and Alzheimer's.  While games such as Brain Age promise to "Train Your Brain in Minutes a Day!", most games offer the benefits described above.  It's not a cure, but it may be prevention.

For More Information:

Free Brain Games on HG4H

This is Your Brain on Tetris

How Games Change Your Brain

Using Dopamine to Treat Diseases


This post was featured on Gamasutra today, 11/5/09
 

Leveling for the Sake of Leveling

November 3, 2009
I've been playing Final Fantasy XII.  I've started to notice something in RPG's that has become perhaps more evident because I've played so many linear progression games lately...sometimes you have to level just for the sake of leveling.  To clarify this, there are times in the game in which you must be a certain level or higher to move through an area without getting whooped just for making the error of moving through there.  You must go through there to progress the story, but, you must lev...
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Finalist!

November 1, 2009
I submitted 2 game designs to InsertCoin in September.  It has been announced that I am on the finalist list twice!  That means my game designs hold 2 spots in the top 10!!  I look forward to hearing the Winner announcement in November and, frankly, I can't wait to play these games!!  Go Project Natal!!!

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Art as an Immersive Device

October 29, 2009
As game developers it seems we are always trying to make games more graphically awesome.  We keep upping the ante in audio-visual style.  There is no doubt that this is a successful technique.  Bioshock, for instance, does an excellent job of creating a completely immersive environment.  Everything in Bioshock was themed, from the art-deco style of the crumbling architecture, to the notes on the wall.  Players seeking completely immersive play needed only to spend the time in every room explo...
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DP Challenge

October 12, 2009
Starting the Dave Perry Challenge.  Excited!
And, still awaiting response on my designs for Humana Games 4 Health's InsertCoin.

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The Heart of the Team

October 11, 2009

I've had the opportunity to be a part of some really great teams.  Most of my former teammates are still my friends. In almost every case, the managers have been members of the teams instead of setting themselves apart from us.  They have recognized and played upon the strengths and skills of each member of the team, building us up and accomplishing projects efficiently.  Going to work was fun.  The work itself may not have been, but the camaraderie of the team made the effort worthwhile and...
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Scrum Webinar Notes

October 8, 2009
The notes from Clinton Keith's IGDA Webinar on Scrum are now available on the works page.  I was honored to be able to attend this event.

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SCRUM!!

September 29, 2009
Attending an IGDA SCRUM webinar today.  Hopefully, notes to follow!!

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Today

September 27, 2009
Researching an article on more immersive gameplay for Gamasutra.  And, I updated the website! 

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Updates

September 27, 2009
9/5/09:
Finished with Class.  2 Documents submitted to InsertCoin.  I'll update these on my Works page in October once I'm sure I'm clear of any NDA's.

6/29/09:

Attending  Ian Schreiber's GAME DESIGN CONCEPTS class.

6/28/09

3 Design Documents for InsertCoin.
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About Me


Shelly Warmuth I started writing as a child and can't stop. Like any other art, writing begins on a blank canvas. Characters form from the ether and develop into living beings that leap from the page and, eventually, from the screen. Worlds emerge. I have this passion for research, at least for the topics that interest me. Inspired by a teacher, I hold one thing to be true: It's not what you know; it's that you know where to find it. The library was a magical place and, even today, I can often be found combing through books in the New Age section of Barnes and Noble. But, now, with the internet, everything is literally at my fingertips. I just love to learn new things all the time. It's fun to share that knowledge in my writing and to bring history and culture to life in the form of a story; showing instead of telling. Sometimes, though, telling is good, too. I keep notes from Webinars, IGDA Meetings and industry events as well as writing about the industry for Gamasutra.com. Sharing is an important aspect of game development. Writing about games and getting feedback improves the art, while helping others to learn. It's a win-win.
 
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