#10 Grand Theft Auto: Vice City
Grand Theft Auto: Vice City

Game Info
Publisher: Rockstar Games
Developer: Rockstar North
Platform:
PS2
Genre(s): Action, Racing
Players: 1
ESRB Rating: M (Mature)
Release Date: October 28, 2002
Intro:
Grand Theft Auto: Vice City begins with a Miami
Vice-style video montage of girls in bathing suits, cars, and neon
lights, while the credits appear on-screen. There are no gameplay
scenes in the opening credits, but the game effectively brings the
player back into the 80's using nostalgic images. Prior to taking
control, the player sits through a cinemagraphic in which the mob
decides it is time to get into the action in Vice City.
Getting Going:
There is a minimal tutorial for gameplay in which the
player is simply told to press triangle to enter the car. Later, the
save point will be marked and taught, as will the action items.
Otherwise, the player is really on his own. Pressing Start pauses the
game and brings up the menu which includes the map and a controller
layout. Missions are well-marked and easy to follow.
Fun:
To
be honest, the 80's style is a bit cheesy and the missions sophmoric.
The game is easy to follow and players have the freedom to roam. Later
in the game, they will gain more control, but, in the beginning, there
isn't a lot to draw you in and keep you there.
Visuals:
Everything
in GTA is themed in the 80's theme, so attention has been given
to fashion and cars. The map markers and mission markers are pink. The
save points are rotating cassettes in a soft pink ball-shaped light.
The movement physics are terrible. NPC women walk by in an
overly-exaggerated swagger; it doesn't matter who they are. The 80's
theme seems more tongue-in-cheek than nostalgic. There are many
vehicles to choose from here, however. Sports cars and luxury cars
offer exciting thefts while power boats, motorcycles and other vehicles
offer fun rides. Crashing into things creates damage to the car, which
is comedic, but unrealistic since some of the damage would clearly stop
the vehicle from moving.
Sound:
Radio stations can be changed on the fly and vary from car to car. The radio drowns out the engine sounds and crash sounds. There is voice acting for NPC's and PC's alike. Every cinemagraphic is completely voice-acted.
Intelligence:
You can crash in front of a police officer or run a light and the police don't seem to notice. If, however, you interact with the police directly, they will pursue you relentlessly. Parking your car anywhere on the street doesn't result in protests or blocked traffic. At one point, I parked directly on top of a person, killing them, and no one even noticed! At any stoplight, I was able to pull a person out of their vehicle without repercussion. Just once, I would have liked to have reached in a pulled out a 6'4", 350# man who would rather beat me to a pulp than let me steal his fancy car.
Immersion:
Grand Theft Auto: Vice City is a sandbox game, but the story portion of it is mission-based. There is nothing empowering here. The player is lead around by a lawyer and other strangers who tell the PC to "go here and do this". To complete the mission, the player has no choice but to follow the instructions. Other things can be done in the game, but the list scrolls by at a rapid rate making it difficult to read.
Win/Lose State; Rewards and Punishments:
When you complete a mission,
money is earned which can be used to buy weapons, clothes, vehicle
repairs, etc. Any vehicle can be stolen and driven, but this is core
gameplay, rather than a reward. Enemies are tenacious and difficult to
escape. When you die, you are said to be "Wasted" and must repeat the
mission from the beginning, after you respawn at the hospital. You will
lose weapons, money and the clothes you are wearing. If the police
catch you, you will respawn at the police station.
Controls:
The
vehicles, and even the player character, are difficult to control.
Cars don't move down the road as expected and do not stop easily to
park. The same button is used for brake and reverse so, if you are not
careful with the controls, you'll quickly find yourself backing down the
road. Enemies can be shot several times without dying or slowing
down.
Ideas:
Players seem to
enjoy the sandbox quality of the Grand Theft Auto games without
much thought to actual gameplay. Grand Theft Auto remains a highly
popular franchise despite poor mechanics and sophmoric missions. The
only reason I can find for this is the overwhelming number of options
available to players outside of the mission-based play. Players can buy
and control areas of the city adding a Sims-quality to gameplay while a
host of vehicle options, including boats and helicopters, offers
unlimited play options throughout play.
Memory:
Obviously, the GTA franchise isn't my favorite. However, I've learned from playing that interesting play options can overcome bad mechanics and mediocre graphics on the way to popularity.In : Action/Adventure
Tags: action racing rockstar ps2 sandbox
The DP Challenge is a research project in which you play and analyze the top 100 games ever to hit your console(s). At the end of this project, I hope to be a better writer with a host of ideas for my own projects. I anticipate that I will learn more from the games that are in genres that I don't usually play or simply from games I wouldn't usually pick up than from the games I love. I'm looking forward to that education!
Information on the DP Challenge can be found at: http://www.dpfiles.com/dpfileswiki/index.php?title=THE_DP_CHALLENGE
**Note: As it takes a long time to evaluate 100+ games and new games are constantly being rolled out, my top 100 list continually changes. There will undoubtedly be discrepancies in the numeric rating of my list. As I catch them, I'll try to update them, but, I want to play all of the great games, so I know I'll be changing the list often.