#17 Street Fighter IV
Posted by Shelly Warmuth on Sunday, June 20, 2010
Under: Fighting
Street Fighter IV

Game Info
Publisher: Capcom
Developer: Capcom
Platform: PS3
Genre(s): Fighting
Players: 2
ESRB Rating: T (Teen)
Release Date: February 17, 2009
Intro:
Street
Fighter IV opens with an FMV of fighting sequences. Some are
smokey, some appear to be a watercolor paintings. Nature in full motion
surrounds one fighter, conveying flow. Colors drift, swirl and blend
into one another. This unusual and innovative beginning draws the
player in easily, creating an atmosphere of exciting play against the
pop-style original theme song.
Getting Going:
The menu offers several modes of play to choose from including:
- Arcade
- Versus
- Network Battle
- Challenge
- Training
Fun:
As a fighting game, Street Fighter IV is fun for those who enjoy the genre.
Visuals:
The in-game art is in a comic book-style. Each fight takes place in a seemingly random location and each fighter has his own set of skills and moves. The animations for the moves and special moves are incredible. Life bars at the top of the screen easily show progress and the amount of damage done, while gauges at the bottom give player a quick heads up for special moves and ultra combos. As comic art, the fighters aren't wholly three dimensional, but neither are they flat and uninteresting. The animations are smooth. Small details in the backgrounds add visual interest and are in keeping with the overall theme of the game.
Sound:
The opening credits feature an original theme song which does a great job of setting the mood and creating an original experience. Fight sounds during the game are a bit canned and the character barks are repetitive. Character barks do provide a fantastic insight into each fighter's personality, however, creating richer gameplay. A fight announcer initiates each fight in similar fashion to any boxing match or WWF wrestling match.
Intelligence:
Each player character has character-specific moves. Gauges at the bottom of the screen determine when a player may unleash the special moves and ultra combos available to his fighter character. There is very little benefit to button spamming here. Opponents are tough; fights are well-matched. There is a bit of a learning curve and a great deal of challenge, keeping the action moving throughout play.
Immersion:
Street Fighter IV is challenging enough to keep the player practicing for a while or frustrated and losing. If it's the latter, players will undoubtedly fail to find the game immersive. If, however, you enjoy the challenge and step up, Street Fighter IV offers plenty of activity to keep you busy for quite a while.
Cameras:
Street Fighter IV provides a straight third-person spectator view of the action. There is no need, and no ability, to move the camera about during play.
Controls:
All of the controls are set easily at the player's fingertips. Light attacks are on the right thumb pad. Medium attacks are located in the L1 and L2 Buttons, while Heavy attacks are found at R1 and R2. The left joystick rounds out the controls. Specific joystick movements are required, in combinations with buttons, to create a special move or ultimate attack. These controls are optional; players may re-configure them in the options menu. The controls are easy to learn, but hard to master. The pause menu also offers a quick review of character-specific moves, keeping the player in-game during even the most difficult fights.
Ideas:
Having the control menus and fight menus at your fingertips at all times keeps the player in the action, providing a more seamless play experience. The controls are a breeze to use and get used to. Street Fighter IV is challenging without being frustrating simply for the sake of frustration. Neither is it overly simplistic. Players are not simply going to pick up this game and spam a heavy attack button hoping for an easy win.
Memory:
A great fighting game with complex characters and a good balance of challenge vs. ease of use.
In : Fighting
Tags: fighting ps3 ""street fighter iv"" capcom
The DP Challenge is a research project in which you play and analyze the top 100 games ever to hit your console(s). At the end of this project, I hope to be a better writer with a host of ideas for my own projects. I anticipate that I will learn more from the games that are in genres that I don't usually play or simply from games I wouldn't usually pick up than from the games I love. I'm looking forward to that education!
Information on the DP Challenge can be found at: http://www.dpfiles.com/dpfileswiki/index.php?title=THE_DP_CHALLENGE
**Note: As it takes a long time to evaluate 100+ games and new games are constantly being rolled out, my top 100 list continually changes. There will undoubtedly be discrepancies in the numeric rating of my list. As I catch them, I'll try to update them, but, I want to play all of the great games, so I know I'll be changing the list often.