#84 Grand Theft Auto: Liberty City Stories
Grand Theft Auto: Liberty City Stories

Game Info
Publisher: Rockstar Games
Developer: Rockstar Leeds
Platform:
PSP
Genre(s): Third-Person Action, Adventure
Players: 4
ESRB Rating: M (Mature)
Release Date: October 24, 2005
Intro:
As the credits roll, comic book-style pictures of tough-looking characters play across the screen, most of them carrying guns. Tony is out and Mr. Leone tells Tony that he's family and that he will take care of him. Tony gets in the car and heads out for the safe house.
Getting
Going:
As in all of the GTA's, gameplay begins when the player hits triangle and gets into the car. As you drive away, information pops up onto the screen, although, especially on a PSP, the small writing is difficult to read while you are doing other things. In this case, you are supposed to be driving, but the mini tutorial is written, not spoken.
Fun:
For me, the
physics problems and unempowering mission style precludes fun.
Visuals:
The
graphics are basically improved in this GTA version over
previous ones that I've played. Crashes create smoke and obvious damage
and elicit barks about ruining the vehicle. Weather, such as rain, is a
new addition in this game over previous iterations. Vehicles move at a
snail's pace, which is irritating. Females no longer move in an
exaggerated swagger, but in a more normal matter now. The vehicles are
actually pretty boring in this version of the series, offering little
that is enticing to steal, at least during early play.
Sound:
Rain does sound like rain and there is plenty of traffic noise,
although the horns seem overdone. Barks are a bit too repetitive. The
music stations leave a lot to be desired and, in the time that I played,
offered no recognizable songs.
Intelligence:
The
first time I hit a police car head on, it seemed to go unnoticed. The
second time, however, I was chased by the police, but able to elude
them. Vehicles, such as mopeds, keep running when you get off of them.
People run right in front of you. Cars turn right into your lane,
causing you to hit them. In some cases, there are cars causing traffic
jams because they are essentially causing accidents with other
non-player cars. I didn't even die when I was hit by a car on a
motorcycle, leaving me sprawled on the road in front of other moving
vehicles!
Immersion:
I can understand
how some players may feel very immersed in Grand Theft Auto: Liberty
City Stories. There are a lot of offerings in the game, giving
players a seemingly endless supply of things to do. The missions draw
you through the game, whether you do all of the side items or not.
Rewards/Punishments and Win/Lose States:
When you get "wasted" you are taken to
the nearest hospital. You will lose all of your weapons and be charged
for health care. You will also lose your progress in the mission.
Taxi missions are available and can earn the player extra money, while
completing regular missions earn money on their own. Other job
missions, such as car salesman, are offered, giving the player
opportunities to earn extra cash fast. Stores, such as AmmuNation, are
spread throughout the map for purchases with earned cash. Also
available are pickups for health, armor and police evasion. If you fail
a mission, you can't skip the instructions/video when going back into
it.
Camera:
Liberty City
Stories sees an improvement in camera angles via the select button.
There is also a backward view which is useful for backing up the
vehicle.
Controls:
The
physics don't seem to be any better in this iteration of the GTA
franchise. It is still difficult to drive the cars or even to steer the
PC in the direction you want to go. Instead of walking, or driving, in
a straight line, the PC seems to move through the game in a rather
zig-zag pattern.
Ideas:
Grand
Theft Auto is a popular franchise, but the mechanics aren't solid.
It succeeds in creating a sandbox style offering players many ways to
play. This empowers the player even though the player character is not
empowered. I think that it's certainly possible to make a great sandbox
game with solid core gameplay and great mechanics. Grand Theft Auto
simply fails to provide this.
Memory:
If
it weren't for the DP Challenge, I wouldn't play GTA. It seems
to me that controversy breeds popularity. Grand Theft Auto may
not be ethical game design, but it's hardly the most violent game I've
ever played. What it lacks in great design, it more than makes up for
in player options.
In : Action/Adventure
Tags: psp ""grand theft auto"" rockstar action
The DP Challenge is a research project in which you play and analyze the top 100 games ever to hit your console(s). At the end of this project, I hope to be a better writer with a host of ideas for my own projects. I anticipate that I will learn more from the games that are in genres that I don't usually play or simply from games I wouldn't usually pick up than from the games I love. I'm looking forward to that education!
Information on the DP Challenge can be found at: http://www.dpfiles.com/dpfileswiki/index.php?title=THE_DP_CHALLENGE
**Note: As it takes a long time to evaluate 100+ games and new games are constantly being rolled out, my top 100 list continually changes. There will undoubtedly be discrepancies in the numeric rating of my list. As I catch them, I'll try to update them, but, I want to play all of the great games, so I know I'll be changing the list often.