Believing is Seeing: The Creations of Shelly Warmuth


The DP Challenge


The DP Challenge is a research project in which you play and analyze the top 100 games ever to hit your console(s). At the end of this project, I hope to be a better writer with a host of ideas for my own projects. I anticipate that I will learn more from the games that are in genres that I don't usually play or simply from games I wouldn't usually pick up than from the games I love. I'm looking forward to that education! Information on the DP Challenge can be found at: http://www.dpfiles.com/dpfileswiki/index.php?title=THE_DP_CHALLENGE **Note: As it takes a long time to evaluate 100+ games and new games are constantly being rolled out, my top 100 list continually changes. There will undoubtedly be discrepancies in the numeric rating of my list. As I catch them, I'll try to update them, but, I want to play all of the great games, so I know I'll be changing the list often.

#28 The Elder Scrolls IV: Oblivion

September 26, 2010

 #28 The Elder Scrolls IV: Oblivion



Game Info               

Publisher:  Bethesda Softworks           
Developer: 4J Studios       
Genre(s): Role-Playing
Platform:  PS3               
Players:  1 Player               
ESRB Rating:    M (Mature)               
Release Date:  March 20, 2007

Intro:  
Play begins by choosing a character, including ethnicity.  A flyover of Cyrodiil accompanies a brief narrated history, then play soon begins.  

Getting Going:
Following the emperor and guards through the prison of Cyrodiil, the player begins to get a tutorial of play such as how to pick up and use items in the environment and how to move through the game.  

Fun:
Oblivion gets going right away.  It gives players the ability to make decisions and choices at every turn.  From the very beginning, the player is choosing the type of play by choosing the ethnicity of their player character based on strengths and weaknesses.  They will be able to upgrade traits.  There is a sandbox quality to this RPG, allowing the player to go anywhere and do anything.  From the very start of play, Oblivion is engaging.

Visuals:
The graphics in this PS3 game are outstanding!  The leaves on the trees rustle.  The grass blows in the breeze.  The sky in the countryside at night is so realistic, it appears as if you are actually looking at the night sky.  The weather changes and day gives way to night.  Deer run in the countryside.  Plants have a realistic appearance and appear appropriately in their environments.  Enemies fly when hit with spells, which is very appealing.  They also leave blood on your sword.  Spells are accompanied by powerful visuals.  There is, however, some problems with shadows on the face and some odd lighting for the characters.  This can be very distracting during conversation.  

Sound:
Everything is voice-acted clearly.  Even enemies have a set of sounds and barks during battles.  Some enemies can be seen before they are heard.  They will be muttering and moving about in the distance while animals make their animal noises, usually right before they attack.  Swords have a different ‘swoosh’ depending on their qualities.  Every spell bears it’s own battle sound, as does every weapon.  Environmental sounds have also been included to increase the immersive feel of the game.

Intelligence:
It is possible to sneak around an enemy, although animals will usually sense your presence.  Some animals will get stuck on an obstacle, staying the course until you’ve killed them in place.  All enemies do seem to have a motivation and personality of their own.  There is nothing about the NPC’s that seems canned or unrealistic, except perhaps the look of them.  No matter what the species, people in Oblivion are ugly!  The ability to go anywhere and do anything in a game that is nearly perfectly themed at every turn only adds to the intelligent feel of this game.  

Immersion:
Oblivion’s first person viewpoint still fails to feel immersive and I was unable to really determine why.  Perhaps it’s the environment.  Dungeons are dark and dingy with a very gray feel to them, but once you hit the world of Cyrodiil, it is a little like entering Oz.  Everything springs to life.  Perhaps it is the sandbox quality of the game.  Is it possible to give the player total control over their game experience, with all of the inherent decision-making, and still create an immersive environment?  I don’t have the answer to that yet.  

Rewards and Punishments:
As previously stated, enemies have a satisfying way of flying through the air and landing in a crumpled heap on the floor when hit with spells.  They also leave blood on the ground and on your sword.  There are things to discover all over the environment such as new weapons and plant life.  Plants and animal parts can be used in potions, adding a bit of alchemy to the mix.  Dying in the game takes you back to the last auto-save.  Harvesting does not always mean that you get anything, which is actually annoying.  If there is a plant there, you should be able to harvest it or it shouldn’t come up as an option.  

Cameras:
The right stick changes the point of view.  Players can play from top down, behind, or first-person viewpoints.  It moves in all directions, although the character moves in an odd sort of side-stepping manner in some viewpoints.  

Controls:
The controls are easy to learn and easy to use, although there is a learning curve.  I found myself accidentally using spells when I meant to do something else more than once.  Also, you can’t change weapons while attacking or rest when enemies, even unseen enemies, are nearby.  I am confused about the inability to change weapons during battle.  In battle, any warrior would expect to be able to switch from a range weapon to a melee weapon when an enemy closes in.  With a game this huge; one that contains as many player decisions as Oblivion does,  this is a very noticeable, and frustrating, flaw.  

Ideas:
I’m intrigued with the question of whether we can create an RPG or sandbox game that is immersive.  Is it possible to give the player that much choice and still control their game experience enough to make it truly immersive?  This is something I hope to discover the answer to.  

Memory:
The first time I played Oblivion, I was completely blown away by the graphics.  Going back into Cyrodiil to analyze the other qualities of the game I find I am blown away by the depth and scope of this game.  Like any sandbox game, the theme has to be consistent everywhere you go.  Oblivion succeeds in this.  And the sheer amount of choice is unforgettable.  Every detail was attended to.  The game is not without bugs, of course.  But, this is far exceeded by the amount of things the player can do and see. 
 

#63 Jak and Daxter: The Precursor Legacy

September 25, 2010

#63 Jak and Daxter: The Precursor Legacy

Game Info               

Publisher: SCEA           
Developer: Naughty Dog       
Genre(s): Platformer
Platform:  PS2               
Players:  1 Player               
ESRB Rating: E (Everyone)               
Release Date:  December 3, 2001

Intro:
Narrated by the Green Sage, the story begins with a willful student who does something he was told directly not to do.  His friend pays the price.  The pair return to the sage to tell their story and are sent t...
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#77 Lumines

September 21, 2010

#77 Lumines



Game Info               

Publisher: Ubisoft           
Developer: Q Entertainment           
Genre(s): Puzzle
Platform:  PSP               
Players:  1-2 Players               
ESRB Rating: E10+               
Release Date:  March 22, 2005

Intro:  
There is no real intro to Lumines.  Instead, players head immediately to the load screen and choose from 4 different modes:  Single Player, VS., vs. CPU, and Puzzle Mode.  In any of these modes, players will be able to earn new music and...
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#100 Metal Gear: Portable Ops

August 19, 2010

#100 Metal Gear: Portable Ops

Game Info               

Publisher: Konami           
Developer:  Kojima Productions       
Genre(s): Action Adventure
Platform:  PSP               
Players:   1-6 Players           
ESRB Rating: M (Mature)               
Release Date: December 5, 2006

Intro:
A slideshow intro of screenshots gives way to a story-establishing cut scene.  We become aware that this will be the story of Big Boss/Naked Snake and exactly what the mission is about.  

Getting Going:
You ha...
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#101 Resistance: Fall of Man

August 9, 2010

#101 Resistance: Fall of Man



Game Info               

Publisher: Sony Computer Entertainment America               
Developer: Insomniac Games
Platform:  PS3               
Genre(s): First-Person Shooter               
Players: 40               
ESRB Rating: M (Mature)               
Release Date: November 17, 2006

Intro:  
Players begin by learning the history of the war and the backstory of the Chimera.  The timeline is set as July 11th through July 14, 1951 and we learn that we will be foll...
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#29 Super Street Fighter IV

August 7, 2010

#29 Super Street Fighter IV



Game Info               

Publisher: Capcom               
Developer: Capcom               
Genre(s): Fighting
Platform: PS3               
Players: 2               
ESRB Rating: T (Teen)               
Release Date: April 27, 2010

Intro:  
Artistic, full-motion fighting action spotlights various player characters against a stylish background with a rocking beat.  The opening invites players into exciting gameplay and shows players that there is at least one perfect...
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#74 BioShock 2

July 28, 2010

#74 BioShock 2



Game Info               

Publisher: 2K Games               
Developer: 2K Marin - 2K Australia - Digital Extremes               
Genre(s): First-Person Shooter
Platform:  PS3               
Players: 8               
ESRB Rating: M (Mature)               
Release Date: February 9, 2010

Intro:
BioShock 2 is a big install, requiring 5011 MB of hard drive space.  It took a half hour to make room on my hard drive and another 10 minutes to install it.  Even with this huge install, the...
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#43 Assassin's Creed II

July 21, 2010

#43 Assassin's Creed II



Game Info               

Publisher: Ubisoft               
Developer: Ubisoft Montreal               
Genre(s): Action, Adventure
Platform:  PS3               
Players: 1               
ESRB Rating: M (Mature)               
Release Date: November 17, 2009

Intro:  
The beginning CG and walk about gives the player a refresher course regarding the previous game’s story and the character of Desmond.  Players are able to briefly take control of Desmond and it become...
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#41 Killzone 2

July 14, 2010
#41 Killzone 2

Game Info               

Publisher: Sony Computer Entertainment America               
Developer: Guerrilla               
Genre(s): First-Person Shooter
Platform:  PS3               
Players: 32               
ESRB Rating: M (Mature)               
Release Date: February 27, 2009

Intro:
Providing a bit of backstory and throwing down the gauntlet, the intro to Killzone 2 is so graphically intense that you can literally see the pores and wrinkles on the faces of the characte...
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#19 God of War III

July 11, 2010

#19 God of War III



Game Info               

Publisher: Sony Computer Entertainment               
Developer: SCE Studios Santa Monica               
Genre(s): Third-Person Action, Adventure
Platform: PS3               
Players: 1               
ESRB Rating: M (Mature)               
Release Date: March 16, 2010

Intro:
Silhouettes in gold and red or shadows in black against a gold and red background highlight this stylish introduction to God of War III.  The opening soundtrack is epic, le...
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