Honors
Game Design Winner, HG4H Insert Coin Press Release
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InsertCoin Winners Final Release 12-21-09.pdf Size : 0.037 Kb Type : pdf |
Quote in Clinton Keith's upcoming book: AGILE GAME DEVELOPMENT WITH SCRUM
Hi Shelly,
They own the goal. It's a team effort. They gather around the board to align themselves with each other, to honor each others' contribution to the effort, and to course-correct when they are missing the mark. They argue, discuss, share, learn, continually improve, celebrate, boost each other up, and create solutions.
Shelly,
Congratulations for winning 1st place in the InsertCoin Health Game
Idea contest. Out of all of the great submissions we thoroughly enjoyed
yours for its originality and appeal to families. [...]
We would also like to have a short interview with you within the next few days, let me know your availability to talk.
Thanks,
HG4H Team
Accolades
| Damian Kastbauer |
11 Dec 2009 at 7:31 am PST
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Great summary of the event! The full audio can be heard here: http://www.archive.org/details/IgdaWisconsinGameAudioPanel112009 Also covered in the Game Audio Podcast Episode #2 http://www.gameaudiopodcast.com/ A pleasure to be part of the panel. Cheers! |
In response to
Wisconsin IGDA Sound Panel Discussion article on Gamasutra.
Shelly,
Hi. Just wanted to say thanks for the Madison Audio Panel article on Gamasutra. You're the best.
-- Ben Crossbones
In response to Wisconsin IGDA Sound Panel Discussion article on Gamasutra.
| Glenn Storm |
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This is a welcome view, Shelly, thanks. You're observations are
highlighting the importance of communication and member buy-in, among
other things. Those of us who've experienced both 'divide and conquer'
and a more collaborative management style can attest to the prevailing
value of the two work environments. Again, I have to point to a
management style that goes a bit further and has repeatedly
accomplished the impossible.
http://www.amazon.com/Organizing-Genius-Warren-Bennis/dp/0201339897 (I
should just make this link to Organizing Genius part of my signature or
something.) |
In Response to
The Heart of the Team article on Gamasutra.
| David Hottal |
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Shelly, I think you have the right mindset when it comes to creating a team. Good article! Tim, I don't agree with your view. Unless I'm misunderstanding, you're saying that a good team isn't important? The leaders should be those with the vision for the game, and the rest should follow? I also don't see the relationship in your musician analogy. Musicians, generally, work by themselves or in extremely small teams/groups. You have the singer/band and the producer(s). There are many more people involved in making a game and that's where the need for a team comes in. I believe, a developer without a strong team is more likely to make soulless games. If you're just doing what you're told by the boss you are less likely to be motivated. You want people to be passionate about what they're making. This doesn't happen if they're not engaged. This isn't to say that you want groupthink, etc. You need strong leadership that sets out the vision for the end result, but the rest of the team needs to have input and a sense of ownership. If successful the end result should be an awesome game. |
In Response to The Heart of the Team article on Gamasutra.